Introduction: Slenderman
Slenderman is one of the six routes listed in Creepy Dates. The route-specific evidence reviewed here concerns the proxy decision, an older mission softlock, and three possible rooms after late Chapter 2 answers. It does not provide a complete Slenderman dialogue path. The central practical challenge is distinguishing an intentional room variation from a bug or final outcome.
A player associates proxy work with a later mission alongside Masky, Hoodie, or Toby, while the developer separately confirms that one old proxy/favorite combination could softlock a mission and says the issue was fixed. These reports do not establish affection math or a good/bad ending. Keep the version with your notes and update before testing older reports.
Chapter 1 — Best Choices and route setup
A player says choosing to be a proxy or work for Slender can be followed by a mission with Masky, Hoodie, or Toby. The comment does not isolate which prompt or prior choice caused the mission, so treat it as route context rather than an exact Slenderman script. Player mission report.
Choice 1: Proxy offer → Pick: Accept only if you want to test the reported proxy-work route (Reason: a player links proxy work with a later mission; exact requirements are not specified.) Reported and paraphrased.
The developer notes that an older version could softlock a trash mission when the player favored Slender but refused proxy work. The developer says the issue was fixed and recommends updating or using the closet. This describes a historical bug, not a bad ending. Update before repeating the combination, and retain a save in case your installed build behaves differently. Developer fix note.
No source provides exact Chapter 1 lines, a complete list of Slenderman prompts, or a required favorite selection. If a mission appears, note what preceded it and which version you used. If it fails to continue, check the fix advice first; there is no basis here for describing a softlock as a route outcome.
Chapter 2 — Best Choices and reported scenes
The developer says choices near the end of Chapter 2 can change which of three rooms appears. A player-facing example mentions answers such as “waffles,” “blue,” and “wolf,” but the documented effect is room variation—not affection scoring, a Slenderman ending, or a cursed-item mechanic. Developer comment on room answers.
Choice 2: Final Chapter 2 room questions → Pick: Use the answers that lead to the room you want to inspect (Reason: the developer confirms the answers vary the room, but does not identify a best route or ending.) Reported and paraphrased.
Save before the questions and record the answer sequence and room that follows. The source does not say which room is “correct,” what the three rooms contain, or whether a particular one is required for Slenderman content. If you are comparing outcomes, change one answer at a time and avoid calling a room change a route ending.
A separate player report says proxy work may lead to a mission with other characters. Do not assume the room answers cause it: the sources discuss separate events. Save before the final questions and note the room itself; a room variation is not evidence of an ending or a mission flag. The examples are illustrative answers, not a published answer key. The source does not specify which room is favorable for Slenderman.
Chapter 3 — Best Choices and current evidence
For Chapter 3 access, follow the developer’s latest Chapter 2 save guidance if the next chapter is missing. The note explains continuation, not Slenderman choices. A saved Chapter 2 route should be kept separate from any room-answer experiment, so the two results are not conflated. Developer chapter update.
A video by Bilom/radpie100 is described as general gameplay and was published May 16, 2026. It is not verified as a complete Slenderman route, so use it only as broad footage of the game. Open the gameplay video.
No cited source explains whether a Chapter 3 room choice changes Slenderman’s ending, triggers a secret scene, or unlocks a CG. Save before unfamiliar scenes and record the room and prior choices. Compare any error with the developer’s fixes before calling it a designed outcome. The general gameplay video does not establish Slenderman branches. A future route note should distinguish the video’s timestamped scene from any inference about hidden choices. No room shown in that footage can be assumed to be one of the three endings.
The term “cursed items” appears in an exchange about an unaffiliated fan site. The developer says that site is not theirs and that they do not control it; that statement does not verify the site’s item claims (developer comment). There is no reliable Slenderman cursed-item route in these sources.
All endings and hidden CGs
The room variation and mission notes can be mistaken for branching endings, but neither source calls them final outcomes. The game’s multiple-endings tag does not identify Slenderman’s ending names or triggers. A room change, chapter access, and a mission softlock are different events; this guide does not treat any of them as an ending. A reliable report would identify a completed final scene, not only an answer combination that changed a room.
Good ending
Status: unverified for Slenderman. Conditions: unknown. No source identifies a good-ending prompt or connects a particular Chapter 2 room to one.
Bad ending
Status: unverified. Conditions: unknown. The old proxy/favorite softlock was reported as a bug and fixed; it is not evidence of a designed bad ending.
Secret ending and hidden CGs
Status: unverified. Conditions: unknown. No reliable source confirms a Slenderman secret ending, gallery image trigger, or cursed item. The three-room comment describes room selection only.
If you investigate a suspected ending, save before the proxy invitation and Chapter 2 room questions. Complete the branch and note the visible ending or gallery state; do not infer a hidden ending from an inaccessible mission. Until a repeatable report names the final result, all three category triggers remain unknown for this route. A room appearing in a different order is a scene variation unless the game itself identifies an ending.
Replay and troubleshooting tips
Update the game before testing the old proxy/favorite combination; the developer says its mission softlock was fixed. Keep a save before proxy work so you can compare the result.
Save again before the final Chapter 2 questions. The developer confirms that answers change the room, while the exact room-to-answer mapping and any ending effect remain unreported.
Do not combine the proxy mission, room variation, and unrelated fan-site cursed-item claims into one route recipe. Record each event separately with the game version and visible result. Keep a save at the room questions for repeatable comparison. The room examples do not identify any romance choice as best.
Video walkthrough
This is general gameplay, not verified as a complete Slenderman route or ending guide.